Публикувано: нед яну 06, 2008 12:32 pm
it was difficult to understand but if i am right the new damage formula is like this..
actual damage in battle = shipdamage - ((shipdamage*armor%) - ((shipdamage*armor%)*Beam reduction%)))
w
So if there is a 100% beam reduction the shipdamage is the same as the actual damage in battle.
(this because the beamreduction is the same as the armor reduction and cancels each other out
this is for the laser to normal and solid, for ion to light and plasma to solid)
Still i tried some battle with scouts against deathstars,
in the explaination of the scout it says they do 5x damage against deathstars,
but you can't find that back in the simulation, is that an error?
a scout should have no reduction in attack because its a laser againt solid armor, (the 100% reduction compromises)
so that looks good.
6000 scouts should have an attack to a deathstar over 10.000.000 damage so it should die in round one or at least in round two i think,.
6000 * 350 * 5 = 10.500.000
Still the deathstar stays alive for 8 rounds.
Can somebody explain that?
actual damage in battle = shipdamage - ((shipdamage*armor%) - ((shipdamage*armor%)*Beam reduction%)))
w
So if there is a 100% beam reduction the shipdamage is the same as the actual damage in battle.
(this because the beamreduction is the same as the armor reduction and cancels each other out
this is for the laser to normal and solid, for ion to light and plasma to solid)
Still i tried some battle with scouts against deathstars,
in the explaination of the scout it says they do 5x damage against deathstars,
but you can't find that back in the simulation, is that an error?
a scout should have no reduction in attack because its a laser againt solid armor, (the 100% reduction compromises)
so that looks good.
6000 scouts should have an attack to a deathstar over 10.000.000 damage so it should die in round one or at least in round two i think,.
6000 * 350 * 5 = 10.500.000
Still the deathstar stays alive for 8 rounds.
Can somebody explain that?