it was difficult to understand but if i am right the new damage formula is like this..
actual damage in battle = shipdamage - ((shipdamage*armor%) - ((shipdamage*armor%)*Beam reduction%)))
w
So if there is a 100% beam reduction the shipdamage is the same as the actual damage in battle.
(this because the beamreduction is the same as the armor reduction and cancels each other out
this is for the laser to normal and solid, for ion to light and plasma to solid)
Still i tried some battle with scouts against deathstars,
in the explaination of the scout it says they do 5x damage against deathstars,
but you can't find that back in the simulation, is that an error?
a scout should have no reduction in attack because its a laser againt solid armor, (the 100% reduction compromises)
so that looks good.
6000 scouts should have an attack to a deathstar over 10.000.000 damage so it should die in round one or at least in round two i think,.
6000 * 350 * 5 = 10.500.000
Still the deathstar stays alive for 8 rounds.
Can somebody explain that?
New battle system universe 1
- freeico
- Адмирал (Admiral)
- Мнения: 4051
- Регистриран: вт юни 28, 2005 10:15 am
- Местоположение: Sofia, Bulgaria
It appears that in uni1 they do not have x5 boost... See my test and analyse:
So in line 1 defender's 1207 scouts shoot with 422450. If we calculate->. 422450/1207 = 350. This is the base power of the scout...1 Death Star (attacker) hitting Scout with 1000000 Attack
230 Scout (defender) being destroyed . Reduction: 80000
1207 Scout (defender) hitting Death Star with 422450 Attack
0 Death Star (attacker) being destroyed . Reduction: 105612.5
1919 Scout (defender) hitting Death Star with 671650 Attack
0 Death Star (attacker) being destroyed . Reduction: 167912.5
1660 Scout (defender) hitting Death Star with 581000 Attack
0 Death Star (attacker) being destroyed . Reduction: 145250
1214 Scout (defender) hitting Death Star with 424900 Attack
0 Death Star (attacker) being destroyed . Reduction: 106225
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