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Official rules, Round 25 - universe Hardcore

Публикувано: ср юли 27, 2011 10:56 am
от bold
ROUND 25
Duration of round - 3 months. Beginning - July 22, 2011
End - October 22, 2011.

1. Restriction in galaxy placing:.3 galaxy. Colonization at 2(second) and 4(fourth) galaxy is possible.
1st and 5th galaxy will be activated if necessary over a certain number of players.

2. Maximum number of planets per account:
- 7 planets
At the 6th planet user can build all types of buildings and it is ready for colonize when the following condition are met:
25,000 battle points and 100,000 resources.
The user will be able to colonize 7th battle planet, but there can build only warehouses.
Explanation:
The battle colony is always at last position. If you have not met the requirements for the 6th planet your battle planet will be 6th one. Ones you met the requirements for additional normal planet you 1st need to delete the battle one and then to colonize the bonus planet in order to be 6th in the row. Then the 7th planet will be the battle one.

3. Races - four (4)

4. Accelerations
- Incomes- basic for the game multiplied by 4
- Maximum levels of metal mines-30 level, crystal 27 solar panels-30 level. Maximum level of gas mine 30 level, 15 level up gas mine does not require energy to build in.
- Buildings - time needed for construction of buildings multiplied by 3.
- Structure of the fleet (ships) - the time necessary to build a fleet multiplied by 3.
- Researches - time necessary for the construction of study multiplied by 3.

5. Specialties
- Builder (15% faster construction)
- Scientist (20% faster research)
- Miner (10% bonus to base extraction)
- Manufacturer (15% faster construction of ships)
- Engineer (15% bonus energy from solar panels)
- Merchant (Free VIP offers and maximum 40 deals).

6. Bank available.
Warning: During an attack, the player (defender) can not use the bank of the attacked planet. For the other planets the bank is useable.

7. Vacation mode
Allowed five (5) holiday modes for 30 days. Whenever you want to activate the vacation mode the game will check 30 days ago and if you have five (5) holiday modes activated during those 30 days, you can not activate the vacation. In your account each player will be able to see at any time in a separate menu, how many vacations were used for 30 days and the time of activation.

8. Immunities
Total of 5 immunities for the entire round. Each protection continues 48 hours. During protection time the player can use mission attack or pirate only to inactive players (i - players).Their activation is possible at any time.

9. Recycle:
Recycling percent after battle
- 40% from the lost structure from both sides.
- For Miops - from 5 to 10% and more.
- Increase of the visible recycling field from 25 to 50

10. Transport
- Permitted within the union.
- Players in the 5000 resource points can not obtain resources through transport. Without transport coeficient.
- Transport between players from one IP address is not possible.
- Allows the aid of one player to another if they return the resource in 1 days (24 hours) and explicitly warn the administrator.
- A flight for recycling for not shown field, players unions of attacker and defender, and transportation of the owner is required in 1 days (24 hours).
Possibility to transport between players without unions. Transport conditions remain the same as for members of unions.

11. Alliances:
Require a minimum number of participants to attend the union in the rating and has a factor - 5 (five) members.
Each union can have a sub-Aliance. If the sub-Aliance has 5 or more members it is also participated in the rankings and a positive factor, 50% is added to the main union.
- Union rating will be determined by the following method:
Each day, each player is given the difference of resource points and martial for the past 24 hours. This difference is added to the sum of the points made by other players and used to determine the points rating of the Union, then is divided by the number of players. So people who are in mode and people which do not develop their accounts do not raise points of the union.
- No federal rate of transport. Is allowed for all unions.
- The Alliance can declare 7 wars. Each war continues 4 days. Once declared, it can not be terminated. The winner of the war will be determined by aggregating all military points scored by a battle between two unions.
- Each player joined the Union, not allowed to leave it or to create his own union in the next 5 days (can not be expelled by the leader of the union).

12. Alliance game:
Each alliance will have a common, "Alliance" planet.
It became visible to members of the union only in the presence of the 5 members in it. After completion of bilateral declared war opponent Union on this planet will appear 15% of all destroyed enemy and Allied ships. Clan members can not donate vessels union planet.
- Terms of ships of the total planet:
Taking ships from the alliance planet can't be more than 10% of its resource points. Use only one type of ships. Receiving fleets is with flight Stationing that lasts 15 minutes, regardless of the coordinates of the planet on which ships are required.
There is no limit of times usage. Return it via a link in the union world.
Partition to take ships only have allied with the rank of general, diplomat and major.
If taken part in the battle ships and part or all of them are destroyed, the loss for the whole Union.
Warning! Upon return of the ships general, if you do not have enough of the planet from which they were taken, other colonies are searched for the same type of ship and delivered to the planet to the total number that satisfies the utmost taken. If the planets do not have enough ships to repay the loan, but have the same type of flight will be able to repay the loan only when this flight lands.
Upon leaving the union by a member that has common vessels leader can return them forcibly, regardless of the player that is not already in the union or another. Only the leader can return ship by a player who kept them too long. Then place a link to return the player is displayed Lost and he is blocked. For fun this is considered a loan, which expired in 24 hours of its adoption.
Player, which has allied ships can not be deleted. In an attempt to intentionally assign common vessels, or fill them, the player is punished with open attacks by the end of the round.
When reducing the members of the Union under permissible minimum - ships remain stranded on the planet alliance, while the number of members is not complete.
From Allied planet can pull a ship only if the player has the necessary studies to produce it.

13. A new element in the union game - star flag! Each planet, each player who is a member of the Union will have star flag. Each flag will have a rank. If for one hour a planet on which a flag is attacked, the level of the flag will rise. If such a planet has attacks, but they won no points battle, the flag remains on the planet, but its ranking fell. When it falls below 1, the flag will disappear. Flag will be won only in the presence of battle points earned in the attack to a planet that has a flag. Forward to a successful battle to take the flag from the planet defender for 48 hours and it will bring additional points in the rankings

14. Statistical ranking points are formed in a 1:1 resource and battle points.

15. Attack factor: 2.0 only statistics points / ranking points /.
-Account can be attacked after the pass limit of 500 statistical points.

-Accounts 400 000 statistical points will be attacking from all over
100,000 statistics.

16. Mercantile Exchange accessible to all.
Trade market accessible to all.
- Trading ships can only upon if the necessary buildings and studies for the type of vessel were done. Trading racial vessels permitted only on the type of race. Trading a death star is forbidden!
Example: An account of 10 million resource points can sell 10,000 gas once in 24 hours
- Possible trade defensive turrets. The restriction is the same as trading vessels.
-If you Ignore user from menu "Friends", you can not buy ships from the person who it is ignored.

17. Bonus race to the Confederation - Speed tanker 6000.
Bonus race-Terteths amount of gas required for production of Megaton: 2000.
Bonus race Noxis - Fuel of Speeder: 270.
Scouts got x5 attack against Deathstars.
Bomber of all races get bonus chances for demolition.
From 0.05% to 0.1% at a maximum of 50%.

-The researches for velocity give bonuses as follow:

Hyperspeed engines – 10% by level
Jet engines – 15% by level
Impulse systems – 20 % by level
Ultraspeed – 25 % by level

18. Bonus points * 1.3 Combat between players from both sides with unions declared war when pirates attack or carried flight.

19. Asteroids -
Complete with 300,000 gas at a speed of 20 to 30 minutes
Disappear when the content falls below 5000 gas.

20. To upgrade the factory ships are required and take account of the battle points.
- Enhance transport cargo ships increased their 5% level.

21. Explore flight.
- It will take place with each ship randomly, but always in the fields must attend at least one Colony ship. This field can be routed to each coordinate in the universe, whether it is a planet or not.
- If the field is empty to coordinate, is given a chance to win a resource nanocredits or ships. If the flight is successful, profit or resource that is as cargo on ships in the fields, but will not exceed 300K by type of resource or nanocredits 5 to 30 or a fleet of ships. Earnings ships depending on what ships are in the flight, with the exception of the colonizer. If the field has the corresponding type of ship, it joined the fleet in one of each type of encounter. If the flight is successful, ships are lost, i.e. died.
- If the flight is to coordinate, which has a planet is calculated again a chance for a successful or unsuccessful flight, the chance of failure is slightly higher than that of an empty coordinate. Then calculate what chance will be profit, the difference here is that no profit on shipping. In its place is set report from espionage, which contains one level of a random building + a level from a randomly chosen study. This rate of success or failure depends on the flight level of espionage in the world-view. If the defender has a high level espionage, chance of success decreases and vice versa.

Warning: An important condition for realization of this flight is that it must be filled with motivation and a chance for a successful flight does not depend on the number of nanokredits invested in it!

22. Battle points battles are charged the base power of the ship. At the end of the battle, calculate the difference in the losses of the attacker and the defender of the strength of ships and protective setting. The result is divided by 100 and thus the final shape.

23. SMS alert - receive SMS if you have a high level espionage.

24. In excess of 20 hours activity per day, the penalties are as follows:
- First-overrun warning
- Second - for blocking the account within 24 hours.
- 3rd - block account for 48 hours.
- 4th - block account for 96 hours.
- 5th - blocked account until the end of the round.

25. When changing the ownership of the account, the new owner has within 24 hours to report this fact to the administration of the universe, to change the name, email and phone number for SMS notification (if any). Failure to comply with any of these conditions, your account is blocked until the end of the round without warning.
Seven days before the end of the round is prohibited change of ownership of the account.

26. Absolutely prohibit attacks between players from a union and their sub aliance! The penalties followed as stated in the general rules of the game in points and Multiaccounting right.

27. Absolutely prohibit the final battle! For refusal shall be granted an administrative account that can make such a battle without the right to recycle for anyone.

28. Accounts that are suspended or not planets at the time of making the ranking does not participate in it.

29. There is an opportunity to launch mass messages to be read by the whole universe in the View menu. The window will be visible only to Bulfleet generals. In case of making the insults, call trading nanocredits and others. messages violating the general rules will impose penalties.
Warning!
Team reserves the right to apply all kinds of penalties.

30. Two new vessels.

1.New Fleet is added - Terk / destructive ship
Purpose - detection and destruction of all types of ships
construction in the shipyard.
Disadvantage - can not detect and destroy satellites and Deathstars
With all the other ships to fight the established order.
Can be used independently of the espionage mission, it can be
destroyed. Scans and makes a report for construction in the shipyard
ships, as chances of success depend on the level of espionage.
Sent on a mission as an independent flight pirate fleet, fought with the ships under construction.
Note - if you currently have under construction is protection - terks not fight it.
However, if the planet has stationed terks other and fight with them - ie Their numbers are added to those under construction. In pirate flight if the planet has stationed terks but released no account - not a battle.

Note - Battle of ships under construction is regular and can be calculated in the calculator. However they are in the shipyard, the ships involved in combat as a ready and enjoy all the bonuses of its kind.
Sent a group of other ships involved in combat on a general basis without attacking
under construction fleet.
Warning! When terks destroy ships under construction, appears in the status of 0 or a number indicating how many remain to be built after the battle. Time for construction has not changed - the original remains. In non-construction unit ships with 0 - resource non-refundable.
Requirements:
Shipyard - 12
Ship armor 10
Hyperspace - 5

Specifications:

Cargo: 1
Strength: 1200
Structure: 20000
Speed: 15000
Fuel: 270
Price: 15000 metal, 5000 crystals
Weapon: Plasma
Armor: 15% Good
Improvement in the Factory: 8% level

2. New Star Fighter Specific boat race "Miops"

Requirements:
Shipyard (Level 7)
Impulse Systems (Level 6)
Hyperspace (Level 3)

Specifications:

Load: 900
Strength: 3105
Structure: 33000
Speed: 11000
Fuel: 350
Price: 23000 Metal, 10,000 Crystal,
Weapon: Plasma
Armour: 13% Normal
Improvement in the Factory: 8% level

31. Ability to move the planet developed new coordinates.
Can be done twice a round as a move will cost 200 and 400 respectively nanocredits. On flights to and from the planet, moving is not possible, and in the presence of a planet of given coordinates. The option is in menu options - Planets.

32. Motivation to own planet regardless of mission fields and motivate rates, taking only 1 nanocredits.
Motivation of transport to ally will take only 1 nanocredits, regardless of the I.

33.Invite a friend:
In the menu "Information" is a button "Invite friend". This is your chance to invite a friend to register in the game. A new page opens, you fill in your username and mail that you want to invite. Press the button "Invite" and that is everything. The one you're going to receive your e-mail with a code. Upon registration, along with choosing a race is completed and the code of the letter. When invited by the player you buy nanocredits in any way, you will always receive 25% of the sale thereof nanocredits as a bonus that you are attracted another fan favorite game.


34. Reduced purchase price of the flight of a planet: 100 45 10 nanocredits fields.

35. Winners and prizes:

1st place ranking union - Cup.
1st place statistical points - Cup.
2nd place statistical points - Cup.
3rd place statistical points - Cup.
1st place resource points - 1 month free specialty.
1st place battle points - 1 month Free Bulfleet General.
1st place on points of flags - 1 month Free Bulfleet General.

For all cases not otherwise retain the current rules for the game in the universe and the general rules of the game.


The administration wishes good fun and safe flight!

Administrators of the Universe Hardcore: bold, charovna, gerodzwero

Re: Official rules, Round 25 - universe Hardcore

Публикувано: ср юли 27, 2011 10:58 am
от bold
When stored own star flag with a maximum rank to generate a new flag on the first level during the night refresh. Maximum time, which kept their flag on their own planet is 48 hours. In the attack without fighting points off one level of the flag with higher - ranking and in the presence of military items are taken with the flag - low rank!
The minimum time that a flag remains suspended on the planet the attacker was 1 hour, maximum is 48 hours. There is no limit to how many flag can bring a person on the planet yet.
Each Union collects points every flag at each planet. Points are charged for each refresh of resources, i.e. every 2-3 minutes. During the calculation of Allied points overnight, the points of flags are added to the Allied points. The more active is an alliance, the more points you win by flags.
How many flags which have planets - can not see any menu in your status. All the rank of General in Allied status may not see the flags on the planets of allies.
No flight on which to transport the flag. Flag can only be withdrawn with the battle as a striker. There is no save for the flag. If a man attacks itself, can not move the flag between the planets. The same goes for battle in the union. The flag appears on the planet at the time the winner of the battle.

Изображение - rank 1

Изображение - rank 2

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Изображение - rank 5

Изображение - rank 6

Изображение - rank 7

Изображение - rank 8

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Изображение - rank 10