Публикувано: пон мар 22, 2010 6:16 pm
1. Round duration - about 2 months
2. 5 galaxies
3. Planets per account: 5
4. Races: 4 (Confederation, terteths, noxis, miops)
5. Vacation modes: 5 per 30 days
6. Protections: 5, each one got 48 hours duration, without any pauses between activating.
7. Transport only between alliance members:
- Accounts under 5k pts, can't recieve any resources via transport.
- Resources, who have been sent, must be returned in 24 hours.
- Sending a recycle flight for non-appeared recycle field is allowed, only if one of the battle's participators is your teammate, from the moment of launching the attack at least.
Returning the recycled resources is REQUIRED in 24 hours
8. Alliances
- Required players for participating in alliance stats: 5
- Forming method:
Every day, for each player is included the resource + battle points difference, for the last 24 hours.
This difference is added to the amount got from the other teammates and divided by all teammates equals alliance coefficient.
So, people in mode or people who don't develope their accounts, don't give points to their alliance.
- No such coefficient for transport. Able for every alliance.
- Suballiance system.
9. It's now able to trade with defence turrets. The rules are the same like the ship trading.
10. New flight: Explore
Migth be performed with whatever ship you want, but with conditiion - a colony ship have to be added. This kind of flight can be sent to any coordinate in the galaxy, no matter if there's a planet or not.
- If the flight has been sent to a free coordinate (no planet), a chance for earning resources, nanocredits or ships is calculated. The resources depend on the ship cargo, if it's enough, the maximum is 300 000 of a kind. Nanocredits - from 5 to 30. Ships - depends on that what kind of ships are sent with the colony ship. If the flight is unsuccesfull - the ships will disappear.
- If the flight has been sent to a coordinate with a planet, a chance for success or not will be calculated again. Depends on espionage level. The chance for loss is bigger than the first condition. This time, if the flight is successfull, a chance for a profit will be calculated. There's no such winning ships, it's replaced by a chance for FULL spy report, containing one random chosen level of building and research.
The flight can be send only if it's performed with a motivation.
11. If you exceed the allowed 20 hours per day:
- 1st time - only a warning.
- 2nd time - punishement for 24 hours
- 3rd time - punishement for 72 hours.
12. Only one account-owner change is allowed per round. When it's been done, the new owner have to change the nickname, email, password and sms-alert in 24 hours, and inform the administration via support.
13. Attacks between alliance members are strongly forbidden. Punishement as Multiaccounting.
14. Any final battles are strongly forbidden. For sloughing players has been made an admin account, who can be attacked for crushing their fleets.
For any other details, we are kindly inviting you, to register and try our game.
P.S.: Terms and conditions who hadn't been written, are applied the last round's T&C.
2. 5 galaxies
3. Planets per account: 5
4. Races: 4 (Confederation, terteths, noxis, miops)
5. Vacation modes: 5 per 30 days
6. Protections: 5, each one got 48 hours duration, without any pauses between activating.
7. Transport only between alliance members:
- Accounts under 5k pts, can't recieve any resources via transport.
- Resources, who have been sent, must be returned in 24 hours.
- Sending a recycle flight for non-appeared recycle field is allowed, only if one of the battle's participators is your teammate, from the moment of launching the attack at least.
Returning the recycled resources is REQUIRED in 24 hours
8. Alliances
- Required players for participating in alliance stats: 5
- Forming method:
Every day, for each player is included the resource + battle points difference, for the last 24 hours.
This difference is added to the amount got from the other teammates and divided by all teammates equals alliance coefficient.
So, people in mode or people who don't develope their accounts, don't give points to their alliance.
- No such coefficient for transport. Able for every alliance.
- Suballiance system.
9. It's now able to trade with defence turrets. The rules are the same like the ship trading.
10. New flight: Explore
Migth be performed with whatever ship you want, but with conditiion - a colony ship have to be added. This kind of flight can be sent to any coordinate in the galaxy, no matter if there's a planet or not.
- If the flight has been sent to a free coordinate (no planet), a chance for earning resources, nanocredits or ships is calculated. The resources depend on the ship cargo, if it's enough, the maximum is 300 000 of a kind. Nanocredits - from 5 to 30. Ships - depends on that what kind of ships are sent with the colony ship. If the flight is unsuccesfull - the ships will disappear.
- If the flight has been sent to a coordinate with a planet, a chance for success or not will be calculated again. Depends on espionage level. The chance for loss is bigger than the first condition. This time, if the flight is successfull, a chance for a profit will be calculated. There's no such winning ships, it's replaced by a chance for FULL spy report, containing one random chosen level of building and research.
The flight can be send only if it's performed with a motivation.
11. If you exceed the allowed 20 hours per day:
- 1st time - only a warning.
- 2nd time - punishement for 24 hours
- 3rd time - punishement for 72 hours.
12. Only one account-owner change is allowed per round. When it's been done, the new owner have to change the nickname, email, password and sms-alert in 24 hours, and inform the administration via support.
13. Attacks between alliance members are strongly forbidden. Punishement as Multiaccounting.
14. Any final battles are strongly forbidden. For sloughing players has been made an admin account, who can be attacked for crushing their fleets.
For any other details, we are kindly inviting you, to register and try our game.
P.S.: Terms and conditions who hadn't been written, are applied the last round's T&C.