Публикувано: ср апр 16, 2008 2:22 pm
Universe SPEED – round 12
Game Rules
1. Number of Galaxies – 5 (five);
2. Planners per account – up to 8 (eight);
3. Races – 4 (four);
4. Accelerations:Resource gathering - base gathering * 3Maximum levels for the sources of metal, crystal and gas - level 21Buildings – two times faster than the time needed in the regular universesFleet production (ships)- two times faster than the time needed in the regular universesResearches - two times faster than the time needed in the regular universes
5. Specialties:Builder (15% faster build)Scientist (20% faster researches)Miner (10% bonus to the base income)Constructor (15% faster ship production)Engineer (15% bonus energy from the solar panels)6. The Bank is available for using.
7. Vacancy mode - 5 (five) modes per 30 days are avaiable. Each time you wish to acticate Vacancy mode, the game checks if you have used any modes in the last 30 days and if you have already used 5 times this option (whether you activated it trough the game, or using sms code) you won't be able to use it again. You can view how many times and exactly when you have activated the Vacancy mode.
8. Protection:you can use up to 5 (five) protections for one game roundeach protection lasts 48 hours (full immunity)you can activate a new protection 24 hours after the last one9. Recycling:40% of the amount of structure from the players, who participated in the battlewhen on of the participants of the battle is from the Miop race, the recycle fields are + 5-10% more10. Transportation - transportation between the players is forbidden, unless when using it in the Alliance boundaries
11. Alliances - the minimum amount of members for the alliance to participate in the alliance rankings is 5 (five) players. Conditions for transportation in the Alliance (only between the members of the alliance):Individual coefficient needed for an account to be able to receive transportations – 15 000 pointsAlliance coefficient needed for it's members to use inner transportation - 250 000 points12. Trading - trading gas for other resources is not allowed.
13. Galactic ship market - selling race-specific ships (Megaton, Tanker, Speeder and Star Fighter); trading Deathstars is forbidden.
14. Spy flights are colored with gray.
15. Attacks:attacks using Spy Probes are allowedthe Attacks are ordered first, when displaying the flightswhen attacking yourself, no points are accounted to you16. Recycle fields have visibility radius of 25 systems around the planet.
17. The punished players with allowed attacks can be attacked by all players with no punishments.
18. For all cases, not mentioned in this list, the general terms and conditions of the game will be applied.
* The game administrations reserves the right to make corrections on the listed rules here, if it is innevitable in the game round in order to keep the game balance
We wish you all a pleasant game and lots of fun!
Game Rules
1. Number of Galaxies – 5 (five);
2. Planners per account – up to 8 (eight);
3. Races – 4 (four);
4. Accelerations:Resource gathering - base gathering * 3Maximum levels for the sources of metal, crystal and gas - level 21Buildings – two times faster than the time needed in the regular universesFleet production (ships)- two times faster than the time needed in the regular universesResearches - two times faster than the time needed in the regular universes
5. Specialties:Builder (15% faster build)Scientist (20% faster researches)Miner (10% bonus to the base income)Constructor (15% faster ship production)Engineer (15% bonus energy from the solar panels)6. The Bank is available for using.
7. Vacancy mode - 5 (five) modes per 30 days are avaiable. Each time you wish to acticate Vacancy mode, the game checks if you have used any modes in the last 30 days and if you have already used 5 times this option (whether you activated it trough the game, or using sms code) you won't be able to use it again. You can view how many times and exactly when you have activated the Vacancy mode.
8. Protection:you can use up to 5 (five) protections for one game roundeach protection lasts 48 hours (full immunity)you can activate a new protection 24 hours after the last one9. Recycling:40% of the amount of structure from the players, who participated in the battlewhen on of the participants of the battle is from the Miop race, the recycle fields are + 5-10% more10. Transportation - transportation between the players is forbidden, unless when using it in the Alliance boundaries
11. Alliances - the minimum amount of members for the alliance to participate in the alliance rankings is 5 (five) players. Conditions for transportation in the Alliance (only between the members of the alliance):Individual coefficient needed for an account to be able to receive transportations – 15 000 pointsAlliance coefficient needed for it's members to use inner transportation - 250 000 points12. Trading - trading gas for other resources is not allowed.
13. Galactic ship market - selling race-specific ships (Megaton, Tanker, Speeder and Star Fighter); trading Deathstars is forbidden.
14. Spy flights are colored with gray.
15. Attacks:attacks using Spy Probes are allowedthe Attacks are ordered first, when displaying the flightswhen attacking yourself, no points are accounted to you16. Recycle fields have visibility radius of 25 systems around the planet.
17. The punished players with allowed attacks can be attacked by all players with no punishments.
18. For all cases, not mentioned in this list, the general terms and conditions of the game will be applied.
* The game administrations reserves the right to make corrections on the listed rules here, if it is innevitable in the game round in order to keep the game balance
We wish you all a pleasant game and lots of fun!