neghvar написа:QUOTE(neghvar @ Sep 5 2007, 02:54 PM) If that is so, then why are all my defences gone after an attack
I was attacked twice within 5 min. and all my defences are gone. I had 4 laser cannons, 6 gaus cannons and 3 shields. What happen to the 60 percent regeneration?
It appears that in the first attack all your defense turrents were destroyed and then 60% of them were regenerated. In the 2nd attack, all your defenses were destroyed, but apparently, there was not enough resources in the 60% pool to regenerate any of them (or maybe a shield could have been rebuilt). If you get the battle reports, you should be able to see more details.
This method of double attacking, even triple attacking is used by a lot of players -- esp. during alliance wars. Since a large number of players move their ships away from their planets when they expect to be offline (also referred to as fleet save), the defense turrents represent an easy way to gain resources, esp. because there is minimal or no losses to the attacker if s/he was able to get a good spy report of all your defenses and sent the appropriate fleet.
Note too, regarding strategy, as players grow in size because of points, there are fewer and fewer players that they will be able to attack in their initial galaxy. Hence, while attacking a fleet of ships represent the best bounty in victories, the earlier comment about the defense turrents being a "magnet" becomes even more evident. Most players build large fleets for advancement, so the most sought-after target would be of players who leave a fleet a ships unattended (while they are offline) and the next sought-after target are players who rely on defense turrents.
I have found the defenses to be good "back-up" to help prevent a victory for the attacker (a tie, where you don't lose all your resources) because it will take more rounds to win the attack. But that usually just means the attacker will return with a larger or more powerful fleet the next time. And then, the attacker and/or the players that rely on recycling, will come to scoop up the left-overs.
Mega shields and Plasma guns are great backup, but again, once the attacker knows you have them, s/he will simply send a fleet powerful enough to break thru. Think about it, this is the same thing YOU would do if you found the same defenses with a target you were interested in. So, it would be great if the developers would design what might appear to be more balanced defense scenarios, but even if they made defenses more powerful, players would figure out how to beat them (that's just part of the game). Think too about the realism of a fighter pilot meeting a defense turrent. A pilot would naturally avoid the fire-power from a defense turrent by moving out of its way so that the rocket, laser, or missle misses him/her, whereas a stationed turrent has nowhere to move to -- so the pilot can aim, lock onto it, and keep firing at it until its gone (along with its shield). So, even tho this game doesn't utilize such realism in its calculation of the battles, it appears that a fleet of ships will provide more options for the way you play the game compared to defense turrents. As I notice from my own experience and from comments of other players, I see the "real" defense is determined moreso by how often players can be
online.
PrinceCD