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Публикувано: нед апр 01, 2007 10:33 pm
от weaky
http://www.bulfleet.org/forum/index.php ... 9&hl=range

so send your resources (in cargoships) to attack an inactive planet far far away and recall them before they reach the inactive account when the "bermonth" attacks he will get very little and hopefully forget about you or if he doesnt keep building cargos and do this method over and over till he stops or you build a war fleet to counterattack him

Публикувано: нед апр 01, 2007 11:29 pm
от ender1
I'm sick of this game too. My whole time is spent hiding resources from an enemy I can never confront. This isn't fun! I hate being tied to the clock, checking the computer often to redirect my fleet and keep it safe for a few more hours. If I do win victories, it is only against weak players. I cannot ever build enough defence planetside because defences are stinking carcuses, attracting huge vultures from the ends of the solar system who salivate at the opportunity to kill my defences with their superior fleet and then recycle the debris. In this game I can never gain a superior foothold - there will always be an enemy 2.5 time bigger who I will have to spend all my time running from!
-ender

Публикувано: пон апр 02, 2007 3:06 am
от weaky
restart and build metal+crystal mines till you go to near to 100 points and wait 2-6 days come back build/reserch colony ship send 1 out build mines there and try to buy more colony ships and spread them slightly out
when a attacking fleet comes send a cargo ship to one of your far far awayb planet and then build ships an raid small inactive accounts for extra.This is as much advice as i can/please dont go we need more players.And if you are harassed by a large force join an allience close to you to protect you.I had a MAJOR loss and i recovered

Публикувано: пон апр 09, 2007 7:15 am
от GuessWH0
Strongly disagree. There are two styles of gameplay, with the enhancement of the defense three let`s say. If I have to sit and watch the crystal grow in my mines I`d better shoot myself. I`m a fleeter, I hunt for forgotten fleets and resources of undisciplined players and my greatest pleasure is to crush someone cowering behind a stockade of turrets. Try playing over 150K points - you nearly do not have whom to raid.

Публикувано: пон апр 09, 2007 7:17 pm
от Harkon
Totally agree, GuessWHO. Read game rules more carefully guys, try to finish a game round if you feel able to. Or at least, play actively for 2-3 months, use FLEET SAVE a lot. It works. When you will have about 50,000 points, you will see the game from another point of view.

Публикувано: чет апр 12, 2007 10:47 am
от Harkon
With all do respect Zetta, but the "fire range" has no problems. The players who just don`t want to understand the rules of the game and the game mechanics - those are the problems. You're complaining about the attack coefficient. It is to big. Well, let me tell you that most of this kind of games have no coefficient/attack range. Maybe a couple days of beginer protection, but that's about all... The number of ships you have depends on your development metod, the time you spend for playing the game. Lemme tell you that when I had about 80,000 points, I saw spy reports from players with 20,000-30,000 points, with fleets that could make me pudding... But I'm still playing and growing.
...enhancing survivability for newer players, and introducing more advanced tactical elements for very experienced players. Otherwise, new people won't join up, and others will grow tired of the game as the pool of players dwindles to just the very experienced ones.
I think this are your words, Zetta. The survivability of new players is guaranted by couple of metods:
- 100 points limit. A player that has below 100 points CANNOT be attacked.
- 3 days administrative protection - for 72 hours, you CANNOT be attacked. Freely. In the same time, you are able to attack and your mines still produces resources. You can build and research.
And the last one, the one I like most, is fleetsave. "And fleetsave precisely. If you do not plan your gaming and do your fleetsaves properly, you are out." as someone likes to say.
If you are goin` to be offline lets say for 7-8 hours, find an inactive player (they are marked with an (i) in the galaxy and they can be attacked by anybody, no matter attack range), press the button with the red arrow if you are in Uni3 or the red flag, in the new look of the Uni1 and Uni2 - this means attack at those coordonates. Set all your ships into attack mission, give order and in the "Sending new fleet" menu, set the speed to a percent that matches for one way half the time you will be offline (if you will be offline for 8 hours for example, set the speed to a percent so the one way route to be 4 hours or as close as possible). Half time to go, half time to return - like this you will match the time you will be offline. Before sending the fleet, load your resources into the cargo of the fleets - be carefull not to load all your gas, keep some for your fleets to be able to take off ("gas needed" in the menu) - and "Send Fleet!"
If the game would be enhanced with greater defences, that would guarantee the players who build those that they can stay offline for a longer time because their planet is safe. First, for some hours, than for some days, than quit playing 'cuz the game is boring (exactly what you said). If we combine this one with a "fair" reduced attack coeficient, what do we get? A nice attack game where you can't attack anymore without being broken into pieces. Even more boring, i think...
It is useless to start comparing a beginer with a top rated player. It is useless to "want to be like that one", have his points, have his fleets. All games have their "maniacs". The important thing is to feel good when you play the game. If you can't do this with what the game can offer, than I'm sorry to say but you don`t understand the game. You will have to learn more, read more. Have you tried all available posibilities in the game? Build mines at level 26-30 to see how your resources income grows, build a great number of field fighters and start pirating your enemies, build a Death Stars to see how it works? As I told you before, I have all respect for the ideas you posted and I still hope that we will se some of theose ingame, in a next round, but in my opinion to be able to understand the game and its abilities you must try to play a round, from the begining to the end.
Let the record show that I highly doubt people want to play a game where they have no chance to suceed or advance. For the same reasons that things like democracy have come to exist in the real world: The populace does not accept being hopelessly oppressed!
Let's don't mess the real world with the world of Bulfleet. Democracy... you must be kidding me. First, what democracy can be in a war? "The populace does not accept being hopelessly oppressed". Are you american?... This sounds more like comunism - all start equal, live equal, must be equal all the time, have the same chance even if they are too lazy to do their job, too lazy to read and get to knowledge. In all three Universes are more than 25000 registered people, most of them play actively. They succeed and they advance. More ore less, most of them.
Considering that I've just discovered the true agenda of the staff...
I wasn't part of the staff at the moment I wrote the answer. The answer you got was in concordance with the request dham1989 had and you agreed. "Please... reduce fire range..." 'cuz I got attacked and I don't have ships as many as my attacker has, I'm too lazy to do fleet save or read the forum for game tactics, I want to be safe even if I log into the game only once a week or even less... Cruel, but most of the time - true. And this cannot be accepted. Neither for you, nor for others.

Maybe a more elaborated Bulfleet Manual would provide more help for beginers... And I'm sure that we will have one soon.

Until than, search, read, ask. Good luck and fly safe.