The system is constantly upgraded and balanced so if you notice something wrong or unfair please report!!!
The battle could be maximum 12 rounds and minimum 6 rounds. At the end of 12th round you have 2 variants:
-You have a winner
-The battle is draw
If the attacker wins the battle he can take max ½ of your resources or the capacity of his ships. The priority resource is metal then crystal and gas .After the battle the defender receive back 60% of the lost defensive structures (VGG rocket, Laser etc.)
If the defender wins the battle the attacker will not take any resources. After the battle the defender receives back 60% of the lost defensive structures (VGG rocket, Laser etc.) and has his points diminshed with 40% (nowonly in Hardcore, soon in the other Universes).
In the case of a draw the attacker returns at his planet with the ships left. After the battle the defender receives back 60% of the lost defensive structures (VGG rocket, Laser etc.)
How the battle runs:
Every ships is attacking random enemy ship if it is destroyed it shoots at the next
Priority shooting:
First the ships (except cargoes and mega cargoes)
After that the transporters
At last the defensive structures
Different researches give your ships different bonuses
Each level of weapon system provides you 10% bonus to the attack of your ships. Each level of ships armour and shields-5% bonus to the defense of the ships.
The system for battles
- `Raziel`
- Майор (Major)
- Мнения: 2018
- Регистриран: съб окт 01, 2005 11:59 pm
- Местоположение: Nosgoth
- Контакти:
The system for battles
Последна промяна от `Raziel` на нед ное 26, 2006 8:21 am, променено общо 1 път.
Aut Caesar aut nihil!
[url=http://bulfleet.com/?recruit=1166540][/url]
[url=http://bulfleet.com/?recruit=1166540][/url]