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Публикувано: вт май 22, 2007 5:27 pm
от dracoaero
but u for get that some people mite only be able to play for an hour or so due to the fact that they have lives that don't revolve around bulfleet
Публикувано: вт май 22, 2007 5:31 pm
от Harkon
dracoaero написа:QUOTE(dracoaero @ May 22 2007, 06:27 PM)
but u for get that some people mite only be able to play for an hour or so due to the fact that they have lives that don't revolve around bulfleet
Perfect. Do you think they could live their lives without whining about Bulfleet?
Публикувано: вт май 22, 2007 5:33 pm
от TeRMiNaTe
Harkon написа:Цитат(Harkon @ May 22 2007, 06:31 PM)
Perfect. Do you think they could live their lives without whining about Bulfleet?
I think yes. Bulfleet is for those who have free time(mostly). If they don't like the game or don't have time fot it, they will soon forget it

Публикувано: вт май 22, 2007 5:58 pm
от RoYaL
dracoaero написа:Цитат(dracoaero @ May 22 2007, 08:27 PM)
but u for get that some people mite only be able to play for an hour or so due to the fact that they have lives that don't revolve around bulfleet
Well.. If you have only one hour per day for entertaiments, why you must spend it in bulfleet - this is game which takes more than 1-2-3...5 hours per day.
Публикувано: вт май 22, 2007 5:59 pm
от TeRMiNaTe
RoYaL написа:Цитат(RoYaL @ May 22 2007, 06:58 PM)
Well.. If you have only one hour per day for entertaiments, why you must spend it in bulfleet - this is game which takes more than 1-2-3...5 hours per day.
Even more, there are people which spend their whole day playing this game, and that's not only for a weak...
Публикувано: вт май 22, 2007 6:00 pm
от kebizlo
RoYaL написа:QUOTE(RoYaL @ May 22 2007, 06:58 PM)
Well.. If you have only one hour per day for entertaiments, why you must spend it in bulfleet - this is game which takes more than 1-2-3...5 hours per day.
YEAH!

Публикувано: вт май 22, 2007 6:06 pm
от RoYaL
TeRMiNaTe написа:Цитат(TeRMiNaTe @ May 22 2007, 08:59 PM)
Even more, there are people which spend their whole day playing this game, and that's not only for a weak...
Yes, but the people who spend only one or two hours have pretention to change bulfleet in tetris.
Публикувано: вт май 22, 2007 6:10 pm
от TeRMiNaTe
RoYaL написа:Цитат(RoYaL @ May 22 2007, 07:06 PM)
Yes, but the people who spend only one or two hours have pretention to change bulfleet in tetris.
But the administration has other intentions

They add so much new stuff, it can almost give you a headache

Публикувано: нед юни 03, 2007 2:06 pm
от Cocko
Defenses- have you ever played a good RTS? Good defenses are good in the beginning, but they always fall.
Superior foothold- Man, every game has its requirements for the good players- reflexes, dexterity, logical thinking, abilities to make decisions, etc. The main requirement here is TIME. LOTS of TIME- you got it- you are half the way to the top.
Building Queue- you haven't reached level 20 or so, I guess. 7-8 or even more hours aren't exactly what I would call "short periods of time" you can go to a concert for that time, or take a rest.
Page Load time- yup, I agree. It's frustrating and agitating. Maybe converting the whole game to some kind of widget won't be a bad idea.
Публикувано: пет юли 06, 2007 6:15 pm
от Hardluck
I sympathize with the original poster; this game does have some design flaws.
And yes, it is fascinating how the people that benefit from the way the game is currently designed tend to say that everything is just FINE with the game....and how those that don't, say it sucks, or has problems.
Both are right, from their perspective, of course. But the bottom line is whether or not a game is successful as an enterprise, not just how well a small group of players feel about it.
I've been playing online games (mostly strats) since 1991. Things have changed a lot since then :D The things that have changed, though, have little to do with what makes good gameplay; mostly, its graphics, interfaces, and the whole MMPG phenomenon. So here's a little perspective from a 46-year-old life long game freak:
This game design rewards people who get big early. Period. The functional difference between a 10,000 rank player attacking a 5,000 rank player, and a 5,000 rank player attacking a 2,500 player, is huge; the attack coefficient does not change soon enough, often enough, or to a great enough amount. That is an easy thing to fix; just make the attack coefficient change continuously and more rapidly, so that you don't end up having a guy with 350 maxed guardians attacking somebody that has only 5,000 points.
Defenses are waaaaaay too weak versus attackers. Yes, its true; defenses have to be able to be broken, and the balance between offense and defense in any kill-based game is a delicate thing, that you change at your peril. I don't think, however, that they should be something that only the strongest players can afford to have with any expectation that they will work; currently, higher rank players just use other player's defenses and fleets for resources by attacking them when the person is offline, and then recycling the debris; they don't mind, it doesn't cost them anything, because they can send big enough fleets that no possible fleet and defense structure they may face can cost them significant numbers of ships....and anyway, whatever they lose, they get back from their recyclers.
And yes... I know...if you have time, you can send your resources off in your cargo ships on a slow orbit timed for when you want to come back to the game. Problem is, that means for anybody that has anything like limits on their game time, you can't afford to do that....or you may end up with no resources during the only time period you have available to play.
See, that's another part of the problem; this game does not lend itself well to spur-of-the-moment play. You can't both protect your resources and come play the game whenever you want; you either can have one or the other. Yet another thing that drives away players....and MONEY....from the game.
The interface itself needs work. Many of the complaints I have myself have been already stated elsewhere by others, on that subject; however, I would say that some of the problems could be addressed simply by providing decent help files in ENGLISH.
The solutions that the power players offer here for "if you don't like the way bulfleet is" are pretty typical "If you don't like it, leave" (because I benefit from the system as it exists, and so I don't want it changed. I'm fine with you leaving, because it means more planets for me to raid) crap. I have yet to see any rational argument here against the need for changes to this game, to make the game more playable for new players; mostly, its people saying "**** you, I like things the way they are".
However.
If the developers of this game want to make MONEY with it...and I assume that is their purpose...then listening to (and serving) a small clique of power players is NOT the way to do it. You have to be able to attract a truly large mass of players, and KEEP them.
The current game design has the exact opposite effect.
Oh....and the "join an alliance if you don't like being farmed" comment sounds like something any predator would say, when its prey objects to being killed and eaten alive. Alliances in any game like this one are, and should be, important. However, in THIS game, joining a powerful alliance is a problem for somebody who speaks only English, or is from the US, or doesn't have huge amounts of time to devote to currying favor with more powerful players. Forming your own alliance with players near your own rank isn't all that good a solution either, because ALL of you are then just food for the power players. Again, if you want to MAKE MONEY, the near-absolute control of the game by a few high-ranked players needs to end.
Hardluck
3:125:15