Official rules, 12th Round Universe 2

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Official rules, 12th Round Universe 2

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Changes and Upgrades list for the start of Universe 2



Beginning of 12th round at 20th of August 2010.



Duration of the round one mount.



The winner will be player who gains maximal statistic points. Same rule for Alliances as well.

1. Maximum planets for an account:
5 normal planets and one battle planet. Only Warehouses (metal, crystal) and gas tank can be built at battle planet

2. Restriction in galaxy placing:
Registrations only in 2/3/4 galaxy
1st and 5th galaxy will be activated if necessary over a certain number of players.

3. Incomes
Base incomes for the game multiply by 8

4. Building time for everything, except defence
Base times multiply by 8

5. Maximum mine levels
Metal 21 / Crystal 21 / Gas 25 / Solar panels 25

6. Specialitites:
Available.

7. Bank:
Available.
Allowed loan up to 10 per 24 hours

8. Vacation modes - 5 per mount.

9. Immunites. Total 5 for all the round. Each protection continue 24 hours
.
10. Transport
Allowed only in the alliance, for players above 5 000 points. Resources got from recycle help, have to be returned to their owner in 24 hours. If it's not done, both accounts will be punished for resource flooding:
All other exceptions for transport like loans, trading, etc are forbidden.

11. Alliances
Least number of player for participating in alliance stats - 5.
Possibility of changing membership of Alliance – 4 days

Alliance game-play and a new ship.

Each alliance will have a common planet.
Depending on the daily rate and accumulation of points will appear ships
Types of the fleets are Scouts, Bombers and Recyclers.
Number of the fleets are: each 10 points generate 1 Scout; each 100 points generate one Bomber and one Recycler

When Alliance rate reach 100 000 point a new facility Multi shield will appear.
This is defense facility which prevent planet from attack with Death Star.


Rules for usage of fleets from common planet:
Can be use by all members of alliance with rang General or Major.
The resource points of fleets taken from common planet can not exceed
more than 50% of the player resource points.

Only one type of fleets or facility can be use simultaneously.

12.Trading.
Special ship trading only between accounts of the same race.
DS trading is forbidden.
Trading gas for other resources is impossible.

13. Asteroids.
With 400 000 gas, each with speed 20 to 30 mins.
Disappearing when gas reaches under 5000.

14. Attack range
The attack coefficient is 2 by static points.
Players above 100000 statically point can attack players above 300000 statically points.
If player exceed 1 000 000 the attack with Death Star has attack coefficient 2

15. The earn battle points are multiply by coefficient extracted by division of resource points of the defender to resource points of the attacker. If the attacker is with lower points, the coefficient can not exceed 3. In case the defender is with more points this coefficient is not applicable.

Examples:
Player with 20K resource points attack player with 10K resource points and win 1000 battle points. After multiplying new coefficient mention above the attacker will win only 500 battle points.

Player with 20K resource points attack player with 40K resource points and win 1000 battle points. After multiplying new coefficient mention above the attacker will win 2000 battle points

16. Attack only with spy probes is impossible.

17. SMS alert, for accounts with at least 1 level espionage more.

18. The statically points are sum of battle points and resource points.

19. Ship trading - Free for all.

20. The base velocity of all ships is increase by 10% from the base one
The researches for velocity give new bonuses as follow:

Hyperspeed engines – 10% by level
Jet engines – 15% by level
Impulse systems – 20 % by level
Ultraspeed – 25 % by level
Tanker speed is set to 6000

21. Scouts get rapid fire x5 against the DS. Bombers get rapid fire x3 against defense

22. Field Fighter's cargo increased up to 300.
No 10 attacks restriction of pirate flights.

23. DS Attacks
If somebody's planet is destroyed while an attack flight had been sent from it, the ships from this flight automatically changed to 0

24. Motivations
Motivation till 10% with war between the alliances, only 1 nanocredit
Motivation on flight to planet of yours, costs 1 nanocredit, the flight type doesn't matter.

25. Gas mines after level 15 don't use any energy, but need positive energy equal to the energy for gas mine level 15.

26. Inactive players (i):
When player become an inactive all his recourse are reduce to100K. The players’ mine are continue to produce.

27. The Final battles are absolutely forbidden. For those who will stop to play administration account will be created for making last battle without receiving recycling field from anyone..

28. Temporary change of account owners is complete forbidden.

29. Recycling flight send by player who dose not participate in the battle is treads like resource flooding and will be punished. The only exception is in case of recycle help by other alliance members.

30. The button for stopping and letting of mines production is removed.

31. Accounts with penalty or without planets will not take part of the rating.

32. Due to reduced duration of the round, the penalty for excess of 48 hours in the month is 24. For the third exceeded 48 hours, 96 hours for the fourth to fifth - the blocking of accounts by the end of the round.
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