Official rules, Round 21 Universe SPEED

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Official rules, Round 21 Universe SPEED

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Changes and Upgrades list for the start of Universe SPEED Round 21

Beginning of 21st round at 23rd of June 2010
1. Duration of the round 2 mounts.

2. Number of Galaxies – 5 .

3. Maximum planets for an account: 5

4. Incomes - Base incomes for the game multiply by 6

5. Building time for everything, except defence - Base times multiply by 4

6. Maximum mine levels
Metal 21 / Crystal 21 / Gas 25 / Solar panels 18

7. Races - 4

8. Vacation modes - 5 per mount.

9. Immunites. Total 5 for all the round. Each protection continue 48 hours. Available for players above 10000 stat. points.

10. Specialitites: Available.Специалности:

11. Bank: Available.

12. Transport:
Allowed only in the alliance, for players above 5 000 points. Resources got from recycle help, have to be returned to their owner in 24 hours. If it's not done, both accounts will be punished for resource flooding. All other exceptions for transport like loans, trading, etc are forbidden.

13 Alliances
Least number of player for participating in alliance stats - 5.
- Minimum stay at chosen alliance – 5 days
- In case of abandon of alliance there is restriction of 24 hours before joining of new alliance.
- Sending a recycle flight for non-appeared recycle field is allowed, only if one of the battle's participators is your teammate, from the moment of launching the attack at least.
- Each alliance may has Suballiance. If the Suballiance has more than 5 members and has positive daily coefficient, 50 % of this coefficient is add to the stat of the mother’s alliance.

14. Possibility for trade defence turrets. The rules are the same like the ship trading.

15. Explore flight
Migth be performed with whatever ship you want, but with conditiion - a colony ship have to be added. This kind of flight can be sent to any coordinate in the galaxy, no matter if there's a planet or not.
- If the flight has been sent to a free coordinate (no planet), a chance for earning resources, nanocredits or ships is calculated. The resources depend on the ship cargo, if it's enough, the maximum is 300 000 of a kind. Nanocredits - from 5 to 30. Ships - depends on that what kind of ships are sent with the colony ship. If the flight is unsuccesfull - the ships will disappear.
- If the flight has been sent to a coordinate with a planet, a chance for success or not will be calculated again. Depends on espionage level. The chance for loss is bigger than the first condition. This time, if the flight is successfull, a chance for a profit will be calculated. There's no such winning ships, it's replaced by a chance for FULL spy report, containing one random chosen level of building and research. The flight can be send only if it's performed with a motivation.

16 If you exceed the allowed 20 hours per day:
- 1st time - only a warning
- 2nd time - punishement for 24 hours
- 3rd time - punishement for 72 hours.

17. Only one account-owner change is allowed per round. When it's been done, the new owner have to change the nickname, email, password and sms-alert in 24 hours, and inform the administration via support.

18. Attacks between alliance members are strongly forbidden. Punishment as Multiaccounting.
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Re: Official rules, Round 21 Universe SPEED

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19. The upgrades of fleets from factory needs battle points.

20. Ship trading:
Trade of special race fleets only between accounts from one race.
Death Star trade is forbidden

21. Asteroids.
With 200 000 gas, each with speed 20 to 30 mins.
Disappearing when gas reaches under 5000

22. Statistical points for the individual standings are formed by the sum of the War Points and the Resource Points in a 1:1 ratio

23. Attack range
The attack coefficient is 2 by static points.
Players above 100000 statically point can attack players above 4300000 statically points.


24. Recycle fields
-40% of the lost structure in the battle by both sides.
-when in the battle there is a player(either attacker or defender) from the miops race - the recycle field is 5-10%
25. Attack only with spy probes is impossible.


26. The Intergalactic Ship Market is available to all players. Buying ships is possible ONLY if all buildings and researches are completed for the ship in question.Trading with race ships is allowed within the race itself.Trading with Death Star is imposible. Trading with gas is allowed in certain quantities according to the account development - 1 gas = 1 resource point.

Example : Account on 10 000 resource points can sell 10 000 once per 24 hours.

27. Bonus to the Confederation race - the Tanker has a new speed - from 4500, it becomes 6000

28. Bonus to the Terteth race - reduced amount of gas for the production of megaton from 5000 to 2000.

29. Changes the gas consumation to Speeder - from 330 to 270.

30. Scouts get rapid fire x5 against the DS.

31. One Bomber has a 0,1 % chances to demolish random buildings’ level with a maximum of 50% chance.

32. Bonus Battle Points: earned battle points are increase two time if the attack or the pirate missions is between players from enemy alliance / both alliance are declare war /

33. No SMS notification – SMS notification will be available only with Death Star if the defender has higher level of espionage.

34. The Final battles are absolutely forbidden. For those who will stop to play administration account will be created for making last battle without receiving recycling field from anyone.

35. Accounts with penalty or without planets will not take part of the rating.

36. Possibility for multiply message to the alliance members for people with rank Major, Diplomat or General.

For all unmentioned cases, the current rules of the Speed universe and the General rules of the game apply.

The administration wishes you safe flights and a lot of fun through the new round.
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