Non-Bulgarian texts editing

What new things would you like to see in Bulfleet? Give input on other ideas!
Arcko
Редник (Private)
Мнения: 11
Регистриран: вт апр 01, 2008 7:20 pm
Контакти:

Мнение от Arcko »

Robots page:

-----------

Typo:

Every level of the robots factory gives you 1 unit of robots, which you can allocate in the metal, crystal or gas mines n(Every level of the Terteth Factory gives you 3 additional robot units). nHere you can allocate the units. You are allowed to allocate max 10 units in a mine.

There are N's showing up randomly. They have been bolded.

-----------

You are allowed to allocate max 10 units in a mine.

Could look like:

You are allowed to allocate a max of 10 units per mine.

------------

metal mines increases income with 5%
crystal mines increases income with 4%
gas increases income with 3%

Could look like:

metal mines increases income by 5%
crystal mines increases income by 4%
gas mines increases income by 3%

(mines was not added to the line concerning the gas mine and "by" flows better.)

-------------
Последна промяна от Arcko на чет апр 10, 2008 5:35 pm, променено общо 1 път.
Arcko
Редник (Private)
Мнения: 11
Регистриран: вт апр 01, 2008 7:20 pm
Контакти:

Мнение от Arcko »

Research Page:

----------------

The titles of the technologies are inconsistent in their capitalization.

"Ship Armor" is the only one with capital letters on both words, while every other technology title has the first letter of the first word capitalized and the first letter of the second word undercase.

Examples: Weaponry systems, Radar systems, Hyperspeed engines, etc.

-----------------

Maximal level of the research:

Could be:

Maximum level of research:

-----------------

Ship armor:

With every upper level the structure of the ships in battle increases with 5%.

Could be:

With every upper level the structure of the ships in battle increases by 5%.

-----------------

Through Ultraspeed ships are capable of generating a tunnel that decreases the distance they have to travel.

Could be:

Through Ultraspeed, ships are capable of generating a tunnel that decreases the distance in which they have to travel.

-----------------

Ion techniques deal with the consentration of ions into a ray, that does serious damage to anything that crosses it's way.

Could be:

Ion technologies deal with the concentration of ions into a ray that does serious damage to anything that crosses its way.

(The word "techniques" was used instead of technologies. Concentration was spelled incorrectly. No comma is needed after "ray". "it's" should be "its".)

-----------------

With this type of technologies a higly energized plasma substance is used, causing huge damage to the enemy fleet.

Could be:

With this type of technology, a highly energized plasma substance is used, causing huge damage to the enemy fleet.

("technologies" should be "technology". Comma needed after technology. Highly was spelled incorrectly.)

-----------------
Arcko
Редник (Private)
Мнения: 11
Регистриран: вт апр 01, 2008 7:20 pm
Контакти:

Мнение от Arcko »

I'm in your game, proofing your text. :74:
JohnnyK89
Редник (Private)
Мнения: 6
Регистриран: съб юни 21, 2008 11:12 pm
Местоположение: Sofia
Контакти:

Мнение от JohnnyK89 »

//Sry for the long post but I've checked all parts of the interface.
//Corrections scheme: ORIGINAL >> FIXED
//For the longer pieces of text the corrections are written in bold, without the original text.

Terteths specs:
- Building speed is increased >> - Increased building speed
---
Confederation specs:
- Ship building speed is increased >> - Increased ship building speed
----
Miops specs:
Basic specifications: >> Specifications:
- 15% cheaper Researches (doesn't apply for the Gravitation Powers); >> ...apply to...
----
Overview> Information
...Increase fields >> ...Increase field number...place from total xxx players... >> ...place from a total of...
---
Buildings>Information about Metal mine

Metal is exceptionally important for the production of buildings, ships and generally all facilities. Plenty of it
can be found on many planets as its quantity increases with the depth of the deposits. With every increase of the level of mining, digging goes deeper and deeper and (deleted: this way) the quality of the metal increases.
Metal is preserved in huge underground warehouses (deleted:, which are) - hermetically sealed rooms (deleted: to) which preserve the good quality of the product.

Demolishing current level //for all buildings

By demolishing the current level of the building (deleted:,) you will lose the points earned for building it.
- You will free 1 field on the planet
- You will regain 40-60 percent of the invested resources
---
Information about Crystal mine

The microchips - the electronics of buildings and ships are made of crystals. Exceptionally important resource (deleted:,) but in contrast to metal it is not obtained in such huge quantities. Crystals are (deleted: being) excavated from mines, then after the production they are processed and then sent to the warehouses. The production of crystals increases with every (deleted: higher) level of the mine.

Information about Gas mine

Gas is used as a main source of energy for metal constructions as well as for a fuel for ships. Gas is obtained much more slowly than crystals and metal.
---
Information about Solar panels

All the buildings need energy to operate. The universal, the most pure and (deleted: most) productive method is to transfer solar power. That`s what Solar panels do. Made from a special substance, a square meter of solar panels is capable of producing enough energy for a two-ton vehicle. With every (deleted: upper) level (deleted:,) the surface of the solar panels increases and so does the energy which is obtained from it.
---
Information about Robot factory

Robot factories produce the cheapest and most reliable work hand: robots. Every robot is constructed with regard to the three laws of robotics. This way the robot becomes the most loyal and capable worker.
Robots build more rapidly. With their help the estimated time for finishing a construction is decreased. They can also
(deleted: can) be appointed to help in the mines.
---
Information about Terteth factory

Terteths are advanced robots. Their production takes time (deleted:,) but their chips are implemeted with 100% Artificial Inteligance. This way production is finished in amazingly short periods of time.
The coefficient is added to the coefficient reached at the Robot factory.
---
Information about Shipyard

In the shipyard absolutely every kind of ship, satellite and defense system is produced. The higher levels of
this building give you the opportunity to produce new, better and sturdier ships.
Combined with the help of robots, produced at the Terteth and Robot factories, the estimated time for
constructing aircrafts is significantly reduced.
---
Information about Warehouse (metal/crystal/gas)

Additionally protected buildings for storage of larger amounts of the obtained resource.

// end of part 1, I have to sleep sometimes ;)
Последна промяна от JohnnyK89 на нед юни 22, 2008 12:55 pm, променено общо 1 път.
JohnnyK89
Редник (Private)
Мнения: 6
Регистриран: съб юни 21, 2008 11:12 pm
Местоположение: Sofia
Контакти:

Мнение от JohnnyK89 »

// part 2
// there are some more things to be fixed but I'm not gonna write full sentences
// all building names, research names, etc. should be written in capital letters ('Science Facility', not 'Science facility')!

Information about Science facility

The development of new technologies needs the science facility.
Here the best scientists work 24/7 to provide you with the wonders of (deleted: the) high technology.
The higher levels of this building reduce the estimated time for the research of new technologies and also gives you access to (deleted: the) new features of science.
---
Information about Trade Center

The Interplanetary trade center is an assembly point for foreign merchants (deleted:,) ready to trade with you. The maximum level of this building is level 7. With every new level of this building its capacity increases and there is room for more merchants. Because of the competition (deleted:,) they are forced to give you better offers.
---
Government>Information about the inflation on this planet:

High inflation reduces the real income from your mines by the above percentage. Inflation is caused by
long storage of big amounts of resource on your planet.

...You can only buy resources once within 48 hours...
---
Robots>Production

Every level of the robots factory gives you 1 unit of robots (deleted:,) which you can allocate to the metal, crystal or gas mines (deleted:n) (Every level of the Terteth Factory gives you 3 additional robot units). (deleted:n) Here you can allocate the units.

You are allowed to allocate a maximum of 10 units to a mine.

Every unit located in

* metal mines increases income with 5%
* crystal mines increases income with 4%
* gas mines increases income with 3%

The energy system bonus is applied over this bonus.
---
Research>

...maximum...
---
Espionage

Level 8 of this research gives you the necessary technology to see (deleted: with) what type of ships you are being
attacked with, as well as their number. It is very important to develop this research because the success of your Spy flights depends on it.
The Espionage works like this:
When the difference is bigger than 3 levels, you will always recieve a full report.
When the difference is 2 levels, you have a chance from 0% to 9% not to recieve a report.
When the difference is ±1 level the chance is around 30%.

The level of Espionage is also important when it comes to SMS alerts. When attacking, if the level of the research
of the attacker is bigger than that of the defender by 1, an SMS alert won't be sent. If the levels are equal or the attacker is lower in level (deleted:,) an SMS alert will be sent.

Radar systems

This type of science deals with development of better radar systems. Each level of this research also increases the number of fleets you can send at the same time. When at level 0 (deleted:,) you can send only one fleet (deleted:,) and with every level of upgrade the number of fleets that can be sent simultaneously is increased by 1.

Shields

The main purpose of this research is to develop new ways to increase the efficiency of (deleted: the shields). At the begining of your game (deleted:,) each ship has a different type of armor and armor coefficient:
...
When upgrading this research (deleted:,) the strength of all armor types increases. With
every (deleted: upper) level the efficiency increases with 5% of the base one.

Ship Armor

The primary space ships were built with the idea of being light and fast. Unfortunately, this naturally decreased the efficiency their defense systems and in many intergalactic battles a huge number of ships were crushed under enemy fire. The increase of the quality of titanium walls would have been a complicated and expensive decision, so the scientists considered working on the old designs to try and better them. The metal surface is entirely made out of metallic webs (using nano-technologies) (deleted:,) that strengthen the structure of the ship and delay critical breakpoint. The process is exceptionally difficult and a lot of first-class metal is needed. That's the reason for the enormous usage of metal in this research (most of it will never be used again). The development of armor is decisive for the decrease of damage done to the ships (deleted: because of the fastly improving Weaponry systems).

With each (deleted:upper) level, the structure (life) of all of your ships (deleted: (the structure of each ship is calculated by summing the values of all resources that are invested in it) in a battle) increases with 5% (the structure of each ship is calculated by summing the values of all resources that are invested in it).

Energy Systems

The development of this science leads to better usage of the obtained energy. Starting from the construction of
the newest impulse and hypersonic engines and coming to the increase of resources obtained from your mines.
The Energetics give a bonus to the efficiency of all of your mines. Each level increases the income with 5%, the
maximum is 50%. Each level decreases the gas usage of your ships by 3%, level 17 decreases it by 2% so the final result is 50%.

Hyperspeed engines

Unlike jet engines, hyperspeed engines do not lead to the development of a new type - they are an important step to the development of ultraspeed. For a long time the primary means of powering the ships were more than enough. However, the need of more powerful engines came upon the cosmic shipyards... Everybody knew that no chemical reaction can produce (deleted: the) sufficient energy, so (deleted: the best) scientists decided to copy the reactions produced in the stars - Termonuclear syntesis (the nuclear energy was a long gone method, that was used for the last time in World War 3).
// by the way the Termonuclear synthesis is closely related to atomic bombs so this reference is useless.
For the simple people from the 21th century this seemed impossible // it is far from impossible
but with the evolving energetics it became a possible solution.

But there was another problem - how to make the produced energy usable. For the movement of the ship the law
of the impulse must be obeyed (the law of repulsement) (deleted:,) but the ship does not carry particles from which to repulse!

The revolutionary solution was photons (deleted: (light particles)) and photon engines. With the production of a "highly energized beam of light" the ship repulses with incredible power. To the watchers on the planet a ship using a hypersonic engine pack looks like a bright star even in an unclear sky.

When researching hyperspeed technologies (deleted:,) with each level the speed of all ships in your fleet increases by 10% (from the base speed).

Jet engines

After the normal engine (deleted:,) the rapidly evolving jet engines did a lot for the interplanetary aviation. The roar of a plane with jet engines flying away became a symbol of aviation. With developments in this science area (deleted:,) this type of engines made the flights of small planes between planets possible, like the catapult - the ship accelerates in the air to its optimal speed (deleted:,) and at (deleted: the) entering (deleted: in the) zero gravity it has sufficient speed to reach its final destination. In the beginning of cosmology this allowed fast and relatively cheap (gas likewise) flights (deleted:,) but unfortunately it was not enough to power the flight of larger ships. Soon, newer ways to accelerate ships were found and were applied to every kind of flying spaceship. Despite this, the jet engines proved to be unreplaceable. Even in the best modified ship - the Destroyer, particle jet engines were applied - the only existing way to control the ship from entering (deleted: into the) zero gravity to landing.

With each (deleted: upper) level of this research your ships increase their speed with 10% (from the base speed).

Impulse systems

Soon after people made the first tests in cosmology, they knew, that the jet engines were just not powerful
enough for a successful cosmic web of flights. Even though flights of smaller and lighter ships were satisfactory,
gathering a serious war fleet equipped with heavy armaments and strong shields was practically imposible. After the take off (deleted:,) ships could barely reach 400 meters above sea level. It was (deleted: most) certain that an engine (deleted:,) able to work even in zero gravity must be produced. The Impulse systems were the solution the scientists found. These are engines in huge size and capacity (deleted:,) that carry the chemical elements Oxygen and Hydrogen in separate tanks. The
reaction between these two elements is necessary for the high production of energy. After reaching open space
the water steams produced from the reaction are released through the engine's exhaust tips, giving the ship
amazing torque.
It took a lot of time to fix all the (deleted: details and) problems in the new engines. Often a whole engine exploded (deleted:,) because of the unreleased energy left in the engine's tanks (as a result a high level of energetics is required). But at last (deleted:,) the research reached a level that allows ships to rapidly accelerate and decelerate even in open space. Impulse systems are used in every type of ship and some middle-class ships cannot work without them.

Each (deleted: upper) level of this research increases the speed of all ships with 20% (from the base speed).

//end of part 2
Последна промяна от JohnnyK89 на нед юни 22, 2008 8:08 pm, променено общо 1 път.
JohnnyK89
Редник (Private)
Мнения: 6
Регистриран: съб юни 21, 2008 11:12 pm
Местоположение: Sofia
Контакти:

Мнение от JohnnyK89 »

// part 3

Ultraspeed

Ultraspeed is the solution (deleted: found) to resolve problems with the hypersonic engines. The development of the reactor for the hidrogenic synthesis wasn't hard because it has been in everyday use for a long time. But photon engines were a different thing. After lots of experiments with different types of metals with different shapes (deleted:,) engineers found crystal (combined with metal and gas to weald (?)) to be resistant to high temperatures and at the same time capable of concentrating the light rays into the right direction. After being shaped like pyramids, crystals are arranged into a huge hemisphere. After that they are placed in the back of the ship (deleted:,) where, with the help of a motor, the direction of the crystals can be changed. The ignition of the photon engines was possible a couple of thousand kilometers from the planet's surface. If they aren't activated at the necessary distance (deleted:,) they could have a bad effect on the planet's inhabitants (serious eye injuries).
Ultraspeed makes the most heavy and modern ships usable (deleted:,) and every cosmic empire needs it to hit (deleted: hard) the enemy hard with optimal speed and power.

Laser systems

The laser is an optical device (deleted:,) that produces an intensive monochromatic ray of light. It is used in all technologies - in espionage and computer systems, and also in ships' armaments. Laser systems are the base for developing weaponry technology.
// for all weapon technologies:
Each type of ship or defence is equipped with a different type of weapon. This weapon can be Laser, Ion or Plasma. Each level of this research increases the attack with 5% for all ships and defence units using laser systems.

With each (deleted: upper) level of this research increases the speed of all your ships by 20%.

Ion technologies

The prerequisite of Ion technologies is the development of the science facility at level 4, connected to the process of ionification. During this process electroneutral particles are made into negatively or positively charged ions with a huge electric power - "Ionic electricity". Based on these developments the scientists constructed an ionizator and put it into an Ion cannon when it was just a prototype. At a futher level of the reseach scientists found out that the consistent ionic molecules, atoms and free electrons in the Ionisphere neutralize the power of the artificial electrical ionic charge from the Ionizator by 70%. Because of that the Ion technologies weren't successfully put into use in armaments and it all ended with the creation of the Ion cannon.

Plasma systems

The base of this technology are the discoveries made in the 4th level science facility - extremely inflammable ion gas (deleted:,) called plasma, as the research started from the development of ion technologies. (deleted:П)Because of the extremely expensive production of plasma and the plasma generator, it is fixed to an armament from the last bastion of surviving the enemy attack - the plasma cannon and in the last hope of the attack - the Bomber.

Graviton science

After the successful development of all types of technologies, a new challenge came up to the scientists from the 12th level. It was the manufacturing of a new type of weapon technology that does unbelievable damage to the opponents. Scientists decided to create a weapon based on gravity and antigravity. The base of the research is the graviton - a powerful device that creates artificial gravity. Controlled by the artificial gravity powers (deleted:,) created from the graviton, inside the body a gravitational collapse happens (deleted:,) that destroys the normal gravity connections and leads to their implosion - a black hole, a pulsar. The only condition for the creation of a huge gravitational power from the graviton (deleted:,) is for it to be fixed onto an enormous cosmic ship (deleted:,) because of the need of huge amounts of energy, resources and natural gravity.

Ships>
Solar Satellite

Satellites cannot be moved into another planet's orbit because they don't have their own engines. They stay in the orbit of the planet (deleted:,) on which they were built. The Solar Satellite is your secondary source of energy. Covered with a huge quantity of solar cells, if in bigger numbers, these facilities can even replace the Solar Panels. In a battle (deleted:,) the solar satellite is always destroyed the last, when there is no other defence of fleet left. Depending on how close the planet that you are building the Satellites on is to a star, the more energy you obtain.

The energy (base level, without any race bonuses) that a satellite can give depends on the third coordinates of

the planet, according to its place in the solar sistem. They are as follows in the table:

Factory>
Scout

A small and cheap spaceship with a weak shield and small storage capacity.

Field fighter

A mechanically improved battle version of the Scout.

Guardian

A first class battleship.

Battlecruiser / Bomber

A second class battleship.

Destroyer

A third class battleship.

Death Star

A gigantic structure (deleted:,) designed to destroy large objects.

Megaton

A heavy battleship

Fleets>

FLeets >> Fleets (2x)

Table of coefficient

Transport to and Attack of other players is NOT possible (deleted:,) when your points are 2.5 times less ot greater than the points of the player (deleted:,) to whom you are trying to send resource or whom you are trying to attack.

Galaxy> Legend

This player is a guide.
Players (deleted:,) inactive for more than 14 days. They can be attacked no matter of the attack range.

Recycle>Recycle defence turrets
Gain 40-60% from the resource invested in these turrets.

Market>Intergalactic ship market
If you have built the 7th level of the Trade Center (deleted:,) you have access to the Intergalactic Ship Market. Here you can trade ships with other players (deleted:,) depending on the Terms & Conditions of the Intergalactic Ship Market.

Nanocredits>

With Nanocredits you can use more functions in Bulfleet like Bulfleet General or Vacation Mode. These credits give you the chance to boost the development of your empire. On the end of a round in every universe your credits won't be lost, they will remain in your account for the next round, so you won't lose a penny. By buying Nanocredits you support the developers of the game and help for (deleted: the) future updates! Thank you

If you do not have a PayPal account (deleted:,) you can pay with your credit/debit card. Just click on the PayPal button and it will take you to a secure page where you can choose your way of payment. PayPal supports all major credit/debit cards.

No additional taxes are applied. If you have some problems with the Nanocredits options (deleted:,) please do not hesitate to contact us at: support.xs-software.com

Widget>
The Bulfleet widget is a stand-alone program (deleted:,) which can be installed on your computer and (deleted: can be) used to access your account without using a web browser. The main function of the widget is to inform you about the status of your account (deleted:,) without you having to be in your account.

What are the benefits of the Widget? While your widget is on,

* you will be able to see the status of your account (deleted:,) without having a browser turned on.
* you will be shown as Offline in the galaxy menu and the Widget icon will be activated.
* if someone attacks one of your planets, the widget will turn its colour to red, blinking (if your Espionage level is higher or equal to the attacker's)
* The time spent in Bulfleet widget is taken into account when total time played for past 24 hours is calculated.
* a warning text that you are under attack.
* The widget provides information about your fleets, ships, buildings, research and defence turrets.

Instructions, please read!

1. First you have to download and install the Yahoo Widget Engine. This program is powered by Yahoo.com and provides your desktop with some little useful programs. These programs can be turned off (deleted:,) but do not uninstall the Engine, because the Bulfleet Widget cannot run without it.
2. Download the Widget and install it.
3. Activate your Bulfleet widget from here by clicking on the Activation link. This will add 15 days to your widget account.
4. Start the widget and log in to your account.

Notes
- The Yahoo Engine and the Bulfleet Widget programs do NOT contain any spyware or adware software, they will not harm your computer. This is guaranteed by Yahoo.com and Bulfleet.com

Vacation>

While you are in vacation mode you cannot be attacked (deleted:,) but you do not gather any resources.
...
By activating this vacation mode you will be able to stop it at any time.
Bulfleet Generals can activate vacation mode for free (deleted:,) but they won't be able to stop it within the first 48 hours.

Planet Fields>
You get 5 additional free fields on this planet (deleted:,) which you can use to build more buildings.

Alliance>
button: Create own alliance >> Create your own alliance

Signatures>
The signature is a picture which has information about you in Bulfleet. You can use this image to load it in forum signatures or simply add it on your Myspace/Blog Internet space. You can take the ready code of the image in HTML, BB code or simply the address of the picture. The information on the signature picture is updated every 24 hours.

Each click, made on your signature will lead the visitor to the Bulfleet and will recruit the visitor as your recruit and you will receive resources in return.

Using your signature picture you will help the game (deleted: to) get more popular and the game will repay you with additional precious resources.

// end of part 3
Последна промяна от JohnnyK89 на нед юни 22, 2008 8:02 pm, променено общо 1 път.
JohnnyK89
Редник (Private)
Мнения: 6
Регистриран: съб юни 21, 2008 11:12 pm
Местоположение: Sofia
Контакти:

Мнение от JohnnyK89 »

// part 4

Protection>Administration Immunity

What is Administration Immunity?

This option allows you to gain immunity in the game. It can be very useful if someone has destroyed your entire fleet and you need time to get back on your feet.

Advanced Search>

Here you can search for players by inputting:
(deleted:n) - Points range. Useful for finding victims who are in your attack range
(deleted:n) - Galaxy placement.
(deleted:n) - Vacation mode status.
(deleted:n)
(deleted:n) (deleted: As a result) You will receive a maximum of 100 results (deleted:,) so set your criteria carefully.

// end of part 4 (last)
deity
Адмирал (Admiral)
Мнения: 7206
Регистриран: вт дек 07, 2004 4:44 pm
Местоположение: Зук Зук Русафи, Зук Зук ...
Контакти:

Мнение от deity »

Thanks for help guys ... all your texts are fixed in Universe 1, 3 and SPEED. In Universe 2 they will be fixed after restart. If there is any incorrect texts in game or i forgot to change something, please let me know.

Thanks again :girl_witch:
[color=#FFCC00][b]
RiverRun (13:26:43 2/02/2007)
както не разбирам поезията така и теб

Пух (22:35:28 3/08/2006)
Това е само за пред хората ... админките по начало не са от Земята.

death_row (01:02:13 27/02/2007)
Казали са ми, че направо можеш да убиеш някой през пс-то...

GENERALISIMUS (17:23:41 31/07/2007) ...като видя да обясняваш нещо ме побиват тръпки :)[/b][/color]
Отговори

Върни се в “Ideas & Suggestions”