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What new things would you like to see in Bulfleet? Give input on other ideas!
shokolo
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Мнение от shokolo »

Hello all

new to this game, but it seems i will get addicted to it
one thing that bother me isthe lack of info
you want to build a building and you eed either another building or another tech , butyou cant know what it is unless you go to the help screen

can you make a table page page that will list ships, reaserch and building , and what to they need?

thank you and have a nice day
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Ulf
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Мнение от Ulf »

shokolo написа:QUOTE(shokolo @ Apr 21 2008, 11:36) Hello all

new to this game, but it seems i will get addicted to it
one thing that bother me isthe lack of info
you want to build a building and you eed either another building or another tech , butyou cant know what it is unless you go to the help screen

can you make a table page page that will list ships, reaserch and building , and what to they need?

thank you and have a nice day
There is already One in the Game.
It's the Button Marked "Technics", about half way down the Upper Left Side control block.

That lists all the technology trees.
In Space, Man's Ultimate Enemy is still Man. - OUTLAND

[url=http://bulfleet.com/?recruit=1145481][/url]
shokolo
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Мнение от shokolo »

Ulf написа:QUOTE(Ulf @ Apr 22 2008, 01:18) There is already One in the Game.
It's the Button Marked "Technics", about half way down the Upper Left Side control block.

That lists all the technology trees.
thx , found it yesterday , but my point is that when you want to build something, nd its says additional straucture needed ( i.e) you should see what you need when you put your mouse over it, same as the technic hint.
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Ultrakiller
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Мнение от Ultrakiller »

This is in every game based on space conquest(-Моля не пишете за това тук-,EVE,Bulfleet)you always need tech and an x level of that building to make an advanced one

:padlock:
nate11223
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Мнение от nate11223 »

good, good I think it should be added. I am haveing to go to the tecknic tree all the time.

"*) Think of implementation difficulty/complexity against practical use. If a possible feature would give the benefit of sparing 0.1% of players one second per day and takes weeks to code, chances are 0 that we are going to think about it. However, we don't fear work and are happy to implement good ideas, even if they take a little longer."

----pardus designers(these guys are bloody briliant. I quote them all the time)
Последна промяна от nate11223 на пон сеп 15, 2008 7:51 pm, променено общо 1 път.
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