The improvements in the Factory will affect the ship's structure (the life of the ship), while the armor percentages will increase depending on the level of researches "Shields" and "Ship Armor". All ships using Light or Normal armor will gain 5% bonus from each level of "Ship Armor" research, and ships using Heavy and Solid armor will gain 5% bonus from each level of "Shields" research.
this is copied from http://help.xs-software.com/index.php?t ... &game_id=1
I just read it again and now i understand that the armor percentages will increase on your research.
This will mean that if you attack a fully upgraded deathstar with ion cannons the following happens.
The solid armor upgrades on shields, you can upgrade it 17 times, witch gives it a 85% bonus on the 25%
So the actual calculation goes over 100% to a 110% reduction to the damage from other ships...
If you read on the link above you will see in the calculations that the beam reduction is a % from the armor reduction that will be taken off the armor reduction, what gives a laser to sollid still a 100% damage because the reduction is 100%
Reduction!
Each type of weapon in the game has different strength against the types of armor (some armors don't work at 100% when being hit with certain weapon). This means that the armors have a reduction to the different types of weapons::
Laser --> Light = 25% reduction
Laser --> Normal = 100% reduction
Laser --> Heavy = 10% reduction
Laser --> Solid = 100% reduction
Ion --> Light = 100% reduction
Ion --> Normal = 35% reduction
Ion --> Heavy = 20% reduction
Ion --> Solid = 15% reduction
Plasma --> Light = 25% reduction
Plasma --> Normal = 30% reduction
Plasma --> Heavy = 100% reduction
Plasma --> Solid = 20% reduction
So if we calculate a battle between two deathstars with full armor / shield upgrades this is what happens,
attack val deathstar : 1.000.000 damage
armor val deathstar: 25% + 17*5 (shield upg) = 110%
Ion to solid reduction : 15%
To simplify the formula
Battle attack = attack val - (attack val*armor val) +(attack val * armor val * beam reduction)
(to simplify the formula, the beam reduction is a % of the armor value that goes of the armor value, so you can count it extra in the attack, the armor val is a negative val, the beam reduction a positive val)
so the outcome of the formula will be:
attack deathstar = 1.000.000 -1.1 million + 165000
what makes the damage...
1.000.000 -1.100.000 + 165.000 = 65.000 damage.
From the 1mill attack damage a deathstar could do only 65.000 damage on the other deathstar.
if you want a deathstar dead you need to come with at least 12 times more to win in a 12 round battle.
New battle system armor percentage.
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lolerman
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You have misunderstood. The improvements in the Factory will affect the ship's STRUCTURE (the life of the ship).
So... One Death star has 10 000 000 structure. 17*5%=85% from the shield research. So u calculate this percentages on the structure : 85% from 10 000 000 is 8 500 000. So the Death star that we inspect will have 10 000 000 + 8 500 000 = 18 500 000 structure.
So lets simulate a battle between two Death stars:
attack val deathstar : 1.000.000 damage
armor val deathstar: 25% solid
Type of attack: Ion
so the outcome of the Death Star's dmg will be:
attack deathstar = 1.000.000 - [(25% from 1.000.000=250 000 - 15% from 250 000=37 500)=212 500] = 787 500.
So... One Death star has 10 000 000 structure. 17*5%=85% from the shield research. So u calculate this percentages on the structure : 85% from 10 000 000 is 8 500 000. So the Death star that we inspect will have 10 000 000 + 8 500 000 = 18 500 000 structure.
So lets simulate a battle between two Death stars:
attack val deathstar : 1.000.000 damage
armor val deathstar: 25% solid
Type of attack: Ion
so the outcome of the Death Star's dmg will be:
attack deathstar = 1.000.000 - [(25% from 1.000.000=250 000 - 15% from 250 000=37 500)=212 500] = 787 500.
Последна промяна от lolerman на вт яну 08, 2008 6:26 am, променено общо 1 път.
it is an intresting discussion, but if you read this line it said clearly that the armor percentage wil increaselolerman написа:QUOTE(lolerman @ Jan 8 2008, 06:12 AM) You have misunderstood. The improvements in the Factory will affect the ship's STRUCTURE (the life of the ship).
So... One Death star has 10 000 000 structure. 17*5%=85% from the shield research. So u calculate this percentages on the structure : 85% from 10 000 000 is 8 500 000. So the Death star that we inspect will have 10 000 000 + 8 500 000 = 18 500 000 structure.
So lets simulate a battle between two Death stars:
attack val deathstar : 1.000.000 damage
armor val deathstar: 25% solid
Type of attack: Ion
so the outcome of the Death Star's dmg will be:
attack deathstar = 1.000.000 - [(25% from 1.000.000=250 000 - 15% from 250 000=37 500)=212 500] = 787 500.
and the armor percentage is the one that reduces the damage, so the damage reduction basic 25% by a deathstar will increase to a 110% with full research
while the armor percentages will increase depending on the level of researches "Shields" and "Ship Armor"
but you are right about the factory upgrades etc, so lets make a maxed researched deathstar.
Actually the factory upgrade is different for each ship, for a deathstar its a 15% upgrade for each level.
there are 10 factory upgrades, witch give a 15% increase bringing the mass to a 150% bonus.
that will make the deathstars mass a 1mill + 1.5 mill = 2.5 million structure.
the factory upgrades also increases the attack val with 1.5 to a 2.5 million.
then the ion researches, 16 in total gives a 80% attack improvement.
weapenery systems 16 gives also a 80% bonus
that will give an attack val of 2.5 mil + 160% is 4.5 mil brings it up to a 7 million attack
7mil - 7.7 + 1.15 = 455.000 damage on a 2.5 mill structure.
so from the 7 million attack rate you keep a 455.000 damage on the other deathstar who has now a mass of 2.5mil structure.
I am wondering how this effect the battles in the game.
for all those who where complaining about the defenses, it actually increases the defenses except for laser guided weapons.
Последна промяна от dax на вт яну 08, 2008 8:48 am, променено общо 1 път.
RiverRun написа:QUOTE(RiverRun @ Jan 8 2008, 09:07 AM) Lolerman is absolutely right.
We are still discussing if there will be a limit for the research of shields. For now there is now limit, so you can research
above level 10. If there are going to be any changes you will be notified in advance.
Thank you, i did a simulation in the game, (universe one)
and two level 0 deathstars give a 787500 damage, exactly what lolerman said,
but then i upgraded the shield to level 10 and the damage stayed the same,
Reading the explanation the armor percentage should increase with the upgraded shields.
I'm not sure if this is a bug or not or something where you are still working on.