And then again... if the attacker cannot recycle the resources, someone else from his alliance will with a timed recycle/attack action. And then they will share the resources.
So is pointless anyway building defenses
Than what will be the point of the Recycle mission? And why would we build recyclers? Just to astropolate?... Why don't you propose to convert this game in Sim City? Or PeaceFleet, where no spies or attacks will be allowed?Haze написа:QUOTE(Haze @ Oct 31 2007, 06:05 PM) I actually meant that destroyed defenses can't be recycled at all.
And doesn't the fact that a high number of players seem to be saying building defenses is pointless just show how broken it is?
yep, but when this defense don't bring debris, so no one will attack you, because he/she will has more losses, that he/she will steal.So with this suggestion - you (as a defense player) want to be "unattackable".The name of the game is bulfleet just give us the idea that the gameplay should be attackable(using fleets) not defenceble.You must keep away from the attackers, with saving your fleet and resources, not with building 100 plasma guns, 1000 Lasers and 100 shields.If you think about that, you will find that attacks are for stealing resources and getting recycles.Then when one defensable account has no resources, and only turrets, it will be out of the game or just invulnerable.So there're debris from the turrets, and everyone is equal - fleeters, and turtles, no invulnerable accounts.Haze написа:QUOTE(Haze @ Nov 5 2007, 10:48 PM) I was going to let this lie as it didn't seem to be going anywhere but since there has been another reply i'll add something.
I see one major flaw with this argument:
You argue that if you build defense then no one will attack you. Well if you think about it that just doesn't work because there will always be somebody who can wipe out your defense