This game is MAJORLY flawed.

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Aschera
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Мнение от Aschera »

Pirates fleets of Field Fighters should be able to be attacked by ALL of your defenses.
Making it so that only Field Fighters can fight Field Fighters on a priate mission unbalances the whole game.
I have been attacked 6 times in less than 24 hours by the same person, 'because they needed gas'...couldn't build any mines themselves of course.

So the problem is that I get my fighters destroyed on the 1st attack and then can never rebuild since I get attacked and stolen from again and again.
You can't build any reserve of supplies because of this, and don't mention fleet saves.
First it is a weak game that you need to come up with tricks to work around obvious flaws.

The game should be changed to enhance the new User experience, not just make those that know how to twist the rules able to attack all the time.

Based on reading other posts, specifically Harkon, I don't think anything will be improved...Seems all any moderator does on this forum is berate the customers. Saying things like if you don't like it then leave...REAL HELPFUL!

It's sad that this flaw makes it so that you are encouraged to build nothing but Field Fighters. If you can't defend all attacks then why build the larger ships?
This is the problem with a rule that makes any ship all but invincible except under 1 specific defense...building fighters.

I really liked this game, but now find myself trying to spend everything I can so that it isn't stolen...Great fun...
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GuessWH0
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Мнение от GuessWH0 »

May be you have forgotten that an attack with field fighters can steal up to one quarter ( 25%) from the resourses that are planetside. May be you have mistaken the Universe - if we are talking about Uni1, this Universe is with increased difficulty. If you intend to take it easy, I recommend you Uni3.

So far the game is balanced. The field fighters are a decision to the heavy defenses. The credo of the staff is that no invincible players may exist. The field fighters are a nuisance but they cannot make it in a real fight. So like eveerything in this game this is a trade-off - you choose to get an advantage in one area and losing some other aspects of the game.
"I have seen what power does, and I have seen what power costs. The one is never equal to the other." G`Kar, Babylon 5
Seyhall
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Мнение от Seyhall »

I used to think somewhat like you, but then I realized that this type of game cannot be balanced to satisfy both casual and intense players. You want the pirating feature fixed; some want the attack coefficient lowered; others want better defenses; and yet others want to reduce the number of attacks or increase the newbie protection. If every manner in which one or another casual player was attacked were blocked, you would have a game where nobody could attack anybody. Maybe some people would like that game, a space version of Sim City, but it would no longer be THIS TYPE of game. Can you understand that?

And, actually, after you play a dozen or so of this type of game (Travian, TribalWars, Oil Empires, etc., etc.), you would have to agree that this is a pretty balanced game compared to others. Many other games have no attack limitation whatsoever. In other games, someone five times bigger than you can attack you every 10 minutes 24 hours a day if they want to. Worse, in other games, it's easy to attack and destroy your resource production. In Bulfleet, that is only possible with a Death Star. So it's not so unbalanced.

But this type of game does require a lot of play time. You cannot play a half-hour a day. It's just not possible, especially not with an aggressive neighbor. And if you're in a time zone far away from Bulgaria, this can be a challange because you're asleep while Bulgarians are awake (of course, the reverse is true as well).
gadina_prokleta
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Мнение от gadina_prokleta »

Aha, this is true about all games of this type.

It is not a fair game, and it couldn't be. But there are limits - a Field Fighter can carry only 250 resources, and needs about 50 gas for a middle range flight. His cost is 10 000 resorce. 10 000/(250-50) means that a FF should make about 50 pirate flights to repay his own cost. Not too good, huh?

Btw I am playing with FFs and I know what I'm talking about.
Aschera
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Мнение от Aschera »

gadina_prokleta написа:QUOTE(gadina_prokleta @ Jul 27 2007, 08:19 AM) Aha, this is true about all games of this type.

It is not a fair game, and it couldn't be. But there are limits - a Field Fighter can carry only 250 resources, and needs about 50 gas for a middle range flight. His cost is 10 000 resorce. 10 000/(250-50) means that a FF should make about 50 pirate flights to repay his own cost. Not too good, huh?

Btw I am playing with FFs and I know what I'm talking about.

However consider the beginning player just coming out of the first 100 point safety zone...My average resource per hour seemed decent, for a beginner, to me (#'s approx.):
Metal - 1500
Crystal - 1100
Gas - 400

But after building a few fighters I was attacked repeatedly, 5 times within 18 hours, that it made me have to scrap anything I could and build fighters, being sure to fleet save them constantly to try to keep them around...Alas It didn't work as the owner of the fleet...me...had to sleep eventually :) .
So then I was stuck trying to research in between harvests of my planet...real fun.

I argue that the 10 time attack limit per day is the main source of the problem then for a beginner. Another way to achieve the same results might be limiting the per attack to 10 per day total, but only 4 attacks from a particular player per day. This allows people to gang up on larger players, but not have a single player dominate a smaller player one as much.
Consider that although the fact that the pirate fleet can steal 1/4th your resources each attack may not mean alot to an established player with larger reserves, esp. since the limit per fighter is 250...BUT to a beginning player you barely have the ability to build 6 fighters a day. Add in the fact that the person can have a fleet in route almost all 24 hours on average based on the travel times I've seen of 1-2 hours for close places.
It means that a beginner stuck with a person constantly attacking even more than 4 times can keep you from being able to build any defense.
Immunity is nice, but seems like a waste to only get 18 fighters under that scenario.

It may not have helped me in my situation, but in general it seems like that kind of change could help balance the need to expose invincible defenses to attack, yet help prevent harvesting to such an extent for a beginner to be blockaded in essence and not allowed the opportunity to rebuild after an attack.

I would like to add that this is a suggestion on how to improve an extremely bad experience that I'm sure happens frequently with some players trolling around looking for their latest victim to harvest into the ground. So comments on why a suggestion won't be considered is not helpful when it is a constructive suggestion based on experience.

There seems to be a very defensive and bunker-like mentality with some of the posters based on other posts that make it constantly seem like this is a static product and can't, or won't be changed. I'm not saying this is what is meant, but simply saying that the tone has come off this way to me while reading the forums.

All that said, I would like that thank and congratulate the team that created this and that maintains it as well. I have always wanted to see a true space empire building game that encompassed all 4x strategy elements. Most were found lacking or the interface sucked.
I have found this game to be superior to any other I've seen so far.
Aschera
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Мнение от Aschera »

You know after re-reading the prior posts I take back my comment about the tone of the responses. I know that I've felt that way reading other forum question threads in the past, but this thread has been good. It sure doesn't help to post right after you've been scrambling to put up a defense for hours!

Well hopefully this thread can show others that priating is very active in the game and that resources are hard to keep...So don't neglect the FF's in the beginning or you don't have anything to defend with. I built cannons, silly me...lol
They would be good for a real attack, but priating FF fleets ignore everything except FF's.
Some experiences are hard to live through...lol
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