Търсенето намери 10 резултата за

от nate11223
пон сеп 15, 2008 8:11 pm
Форум: Ideas & Suggestions
Тема: Better Communication
Отговори: 7
Преглеждания: 227874

yes, yes, private chat rooms are a must for any game.
от nate11223
пон сеп 15, 2008 8:06 pm
Форум: Ideas & Suggestions
Тема: Galactic Clock
Отговори: 5
Преглеждания: 3985

QUOTE(rorqual @ May 11 2008, 13:32) I warmly approve too !
Some of players are from Eastern Europe, others from US, others too from New Zeeland, aso...
It will be really helpfull to coordinate all the troops ! :)

I think it should be in some wierd format. like this is an outerspace game so what ...
от nate11223
пон сеп 15, 2008 7:50 pm
Форум: Ideas & Suggestions
Тема: More Info
Отговори: 4
Преглеждания: 3608

good, good I think it should be added. I am haveing to go to the tecknic tree all the time.

"*) Think of implementation difficulty/complexity against practical use. If a possible feature would give the benefit of sparing 0.1% of players one second per day and takes weeks to code, chances are 0 that ...
от nate11223
пон сеп 15, 2008 7:44 pm
Форум: Ideas & Suggestions
Тема: battle report : display the number of points of players
Отговори: 2
Преглеждания: 2829

please elaborate.

I think this person means is the abilty to see the amount of points that were lost/gained should be added.
от nate11223
пон сеп 15, 2008 7:42 pm
Форум: Ideas & Suggestions
Тема: Selective Recall
Отговори: 4
Преглеждания: 3886

good, good, but why half??? you should be able to recall a totaly custumizeable amount/type of ship.
от nate11223
пон сеп 15, 2008 7:35 pm
Форум: Ideas & Suggestions
Тема: Alliance building
Отговори: 1
Преглеждания: 1925

dude, you are sooo frusterating. take a look at this:http://pardus.at/
This is a totaly unique game that didn't steel or copy anything from any other game. try useing you imagination please.

as to the idea it is horible and one of the reasons I stoped playing another game(I'm new, and I saw like 3 ...
от nate11223
пон сеп 15, 2008 7:27 pm
Форум: Bug Reports
Тема: colony ship description
Отговори: 3
Преглеждания: 2736

ooOOoo I didn't think that the words were just run through a translator.

well, someone should take a closer look at stuff like this.
от nate11223
пон сеп 15, 2008 7:18 pm
Форум: Ideas & Suggestions
Тема: Changes at Terteth Factory
Отговори: 4
Преглеждания: 3338

Yah, dude, if you think there's a problem with the game you should list possible solutions <----this should be in the forum rules.

First of all I think the robot level 10=tereth factory is fine

Second, what about an advantage???? Please make sense when you type.
от nate11223
пон сеп 15, 2008 7:10 pm
Форум: Ideas & Suggestions
Тема: Death Star Unfair
Отговори: 2
Преглеждания: 2173

QUOTE(RoYaL @ Aug 29 2008, 23:49) If one of ur planets is destroyed, u can colonise a new one. So to destroy all of ur 5 planets is very hard. Even the 5 planets is attacked at the same time, u can delete one of them and colonise before the attacks arrive. It's not unfair. It's a kind of strategy ...
от nate11223
пон сеп 15, 2008 6:49 pm
Форум: Bug Reports
Тема: colony ship description
Отговори: 3
Преглеждания: 2736

nate11223
5:471:1

on the colony ship description the requirements are listed as follows:

Requirements:
Shipyard (level 4)
Rocket engines (level 3)

http://uni3.bulfleet.com/fl_info.php?id=7

there is no "rocket engines" research.

this confused me for a sec. and then I realised it was just a ...

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